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Man Page for PERLCALLNAME
perlcall - Perl calling conventions from C
DESCRIPTION
WARNING : This document is still under construction. There
are bound to be a number of inaccuracies, so tread very
carefully for now.
The purpose of this document is to show you how to write
callbacks, i.e. how to call Perl from C. The main focus is
on how to interface back to Perl from a bit of C code that
has itself been run by Perl, i.e. the 'main' program is a
Perl script; you are using it to execute a section of code
written in C; that bit of C code wants you to do something
with a particular event, so you want a Perl sub to be
executed whenever it happens.
Examples where this is necessary include
+ You have created an XSUB interface to an application's
C API.
A fairly common feature in applications is to allow you
to define a C function that will get called whenever
something nasty occurs. What we would like is for a
Perl sub to be called instead.
+ The classic example of where callbacks are used is in
an event driven program like for X-windows. In this
case your register functions to be called whenever a
specific events occur, e.g. a mouse button is pressed.
Although the techniques described are applicable to
embedding Perl in a C program, this is not the primary goal
of this document. For details on embedding Perl in C refer
to the perlembed manpage (currently unwritten).
Before you launch yourself head first into the rest of this
document, it would be a good idea to have read the following
two documents - the perlapi manpage and the perlguts
manpage.
This stuff is easier to explain using examples. But first
here are a few definitions anyway.
Definitions
Perl has a number of C functions which allow you to call
Perl subs. They are
I32 perl_call_sv(SV* sv, I32 flags) ;
I32 perl_call_pv(char *subname, I32 flags) ;
I32 perl_call_method(char *methname, I32 flags) ;
I32 perl_call_argv(char *subname, I32 flags, register
char **argv) ;
The key function is perl_call_sv. All the other functions
make use of perl_call_sv to do what they do.
perl_call_sv takes two parameters, the first is an SV*. This
allows you to specify the Perl sub to be called either as a
C string (which has first been converted to an SV) or a
reference to a sub. Example 7, shows you how you can make
use of perl_call_sv. The second parameter, flags, is a
general purpose option command. This parameter is common to
all the perl_call_* functions. It is discussed in the next
section.
The function, perl_call_pv, is similar as perl_call_sv
except it expects it's first parameter has to be a C char*
which identifies the Perl sub you want to call, e.g.
perl_call_pv("fred", 0).
The function perl_call_method expects its first argument to
contain a blessed reference to a class. Using that reference
it looks up and calls methname from that class. See example
9.
perl_call_argv calls the Perl sub specified by the subname
parameter. It also takes the usual flags parameter. The
final parameter, argv, consists of a list of C strings to be
sent to the Perl sub. See example 8.
All the functions return a number. This is a count of the
number of items returned by the Perl sub on the stack.
As a general rule you should always check the return value
from these functions. Even if you are only expecting a
particular number of values to be returned from the Perl
sub, there is nothing to stop someone from doing something
unexpected - don't say you havn't been warned.
Flag Values
The flags parameter in all the perl_call_* functions
consists of any combination of the symbols defined below,
OR'ed together.
G_SCALAR
Calls the Perl sub in a scalar context.
Whatever the Perl sub actually returns, we only want a
scalar. If the perl sub does return a scalar, the
return value from the perl_call_* function will be 1 or
0. If 1, then the value actually returned by the Perl
sub will be contained on the top of the stack. If 0,
then the sub has probably called die or you have used
the G_DISCARD flag.
If the Perl sub returns a list, the perl_call_*
function will still only return 1 or 0. If 1, then the
number of elements in the list will be stored on top of
the stack. The actual values of the list will not be
accessable.
G_SCALAR is the default flag setting for all the
functions.
G_ARRAY
Calls the Perl sub in a list context.
The return code from the perl_call_* functions will
indicate how many elements of the stack are used to
store the array.
G_DISCARD
If you are not interested in the values returned by the
Perl sub then setting this flag will make Perl get rid
of them automatically for you. This will take
precedence to either G_SCALAR or G_ARRAY.
If you do not set this flag then you may need to
explicitly get rid of temporary values. See example 3
for details.
G_NOARGS
If you are not passing any parameters to the Perl sub,
you can save a bit of time by setting this flag. It has
the effect of of not creating the @_ array for the Perl
sub.
A point worth noting is that if this flag is specified
the Perl sub called can still access an @_ array from a
previous Perl sub. This functionality can be
illustrated with the perl code below
sub fred
{ print "@_0 }
sub joe
{ &fred }
&joe(1,2,3) ;
This will print
1 2 3
What has happened is that fred accesses the @_ array
which belongs to joe.
G_EVAL
If the Perl sub you are calling has the ability to
terminate abnormally, e.g. by calling die or by not
actually existing, and you want to catch this type of
event, specify this flag setting. It will put an eval {
} around the sub call.
Whenever control returns from the perl_call_* function
you need to check the $@ variable as you would in a
normal Perl script. See example 6 for details of how to
do this.
EXAMPLES
Enough of the definition talk, let's have a few examples.
Perl provides many macros to assist in accessing the Perl
stack. These macros should always be used when interfacing
to Perl internals. Hopefully this should make the code less
vulnerable to changes made to Perl in the future.
Another point worth noting is that in the first series of
examples I have only made use of the perl_call_pv function.
This has only been done to ease you into the topic. Wherever
possible, if the choice is between using perl_call_pv and
perl_call_sv, I would always try to use perl_call_sv.
The code for these examples is stored in the file
perlcall.tar. (Once this document settles down, all the
example code will be available in the file).
Example1: No Parameters, Nothing returned
This first trivial example will call a Perl sub, PrintUID,
to print out the UID of the process.
sub PrintUID
{
print "UID is $<0 ;
}
and here is the C to call it
void
call_PrintUID()
{
dSP ;
PUSHMARK(sp) ;
perl_call_pv("PrintUID", G_DISCARD|G_NOARGS) ;
}
Simple, eh.
A few points to note about this example.
1. We aren't passing any parameters to PrintUID so
G_NOARGS can be specified.
2. Ignore dSP and PUSHMARK(sp) for now. They will be
discussed in the next example.
3. We aren't interested in anything returned from
PrintUID, so G_DISCARD is specified. Even if PrintUID
was changed to actually return some value(s), having
specified G_DISCARD will mean that they will be wiped
by the time control returns from perl_call_pv.
4. Because we specified G_DISCARD, it is not necessary to
check the value returned from perl_call_sv. It will
always be 0.
5. As perl_call_pv is being used, the Perl sub is
specified as a C string.
Example 2: Passing Parameters
Now let's make a slightly more complex example. This time we
want to call a Perl sub which will take 2 parameters - a
string ($s) and an integer ($n). The sub will simply print
the first $n characters of the string.
So the Perl sub would look like this
sub LeftString
{
my($s, $n) = @_ ;
print substr($s, 0, $n), "0 ;
}
The C function required to call LeftString would look like
this.
static void
call_LeftString(a, b)
char * a ;
int b ;
{
dSP ;
PUSHMARK(sp) ;
XPUSHs(sv_2mortal(newSVpv(a, 0)));
XPUSHs(sv_2mortal(newSViv(b)));
PUTBACK ;
perl_call_pv("LeftString", G_DISCARD);
}
Here are a few notes on the C function call_LeftString.
1. The only flag specified this time is G_DISCARD. As we
are passing 2 parameters to the Perl sub this time, we
have not specified G_NOARGS.
2. Parameters are passed to the Perl sub using the Perl
stack. This is the purpose of the code beginning with
the line dSP and ending with the line PUTBACK.
3. If you are going to put something onto the Perl stack,
you need to know where to put it. This is the purpose
of the macro dSP - it declares and initialises a local
copy of the Perl stack pointer.
All the other macros which will be used in this example
require you to have used this macro.
If you are calling a Perl sub directly from an XSUB
function, it is not necessary to explicitly use the dSP
macro - it will be declared for you.
4. Any parameters to be pushed onto the stack should be
bracketed by the PUSHMARK and PUTBACK macros. The
purpose of these two macros, in this context, is to
automatically count the number of parameters you are
pushing. Then whenever Perl is creating the @_ array
for the sub, it knows how big to make it.
The PUSHMARK macro tells Perl to make a mental note of
the current stack pointer. Even if you aren't passing
any parameters (like in Example 1) you must still call
the PUSHMARK macro before you can call any of the
perl_call_* functions - Perl still needs to know that
there are no parameters.
The PUTBACK macro sets the global copy of the stack
pointer to be the same as our local copy. If we didn't
do this perl_call_pv wouldn't know where the two
parameters we pushed were - remember that up to now all
the stack pointer manipulation we have done is with our
local copy, not the global copy.
5. Next, we come to XPUSHs. This is where the parameters
actually get pushed onto the stack. In this case we are
pushing a string and an integer.
See the section XSUB's AND THE ARGUMENT STACK in the
perlguts manpage for details on how the XPUSH macros
work.
6. Finally, LeftString can now be called via the
perl_call_pv function.
Example 3: Returning a Scalar
Now for an example of dealing with the values returned from
a Perl sub.
Here is a Perl sub, Adder, which takes 2 integer parameters
and simply returns their sum.
sub Adder
{
my($a, $b) = @_ ;
$a + $b ;
}
As we are now concerned with the return value from Adder,
the C function is now a bit more complex.
static void
call_Adder(a, b)
int a ;
int b ;
{
dSP ;
int count ;
ENTER ;
SAVETMPS;
PUSHMARK(sp) ;
XPUSHs(sv_2mortal(newSViv(a)));
XPUSHs(sv_2mortal(newSViv(b)));
PUTBACK ;
count = perl_call_pv("Adder", G_SCALAR);
SPAGAIN ;
if (count != 1)
croak("Big trouble0) ;
printf ("The sum of %d and %d is %d0, a, b, POPi) ;
PUTBACK ;
FREETMPS ;
LEAVE ;
}
Points to note this time are
1. The only flag specified this time was G_SCALAR. That
means the @_ array will be created and that the value
returned by Adder will still exist after the call to
perl_call_pv.
2. Because we are interested in what is returned from
Adder we cannot specify G_DISCARD. This means that we
will have to tidy up the Perl stack and dispose of any
temporary values ourselves. This is the purpose of
ENTER ;
SAVETMPS ;
at the start of the function, and
FREETMPS ;
LEAVE ;
at the end. The ENTER/SAVETMPS pair creates a boundary
for any temporaries we create. This means that the
temporaries we get rid of will be limited to those
which were created after these calls.
The FREETMPS/LEAVE pair will get rid of any values
returned by the Perl sub, plus it will also dump the
mortal SV's we created. Having ENTER/SAVETMPS at the
beginning of the code makes sure that no other mortals
are destroyed.
3. The purpose of the macro SPAGAIN is to refresh the
local copy of the stack pointer. This is necessary
because it is possible that the memory allocated to the
Perl stack has been re-allocated whilst in the
perl_call_pv call.
If you are making use of the Perl stack pointer in your
code you must always refresh the your local copy using
SPAGAIN whenever you make use of of the perl_call_*
functions or any other Perl internal function.
4. Although only a single value was expected to be
returned from Adder, it is still good practice to check
the return code from perl_call_pv anyway.
Expecting a single value is not quite the same as
knowing that there will be one. If someone modified
Adder to return a list and we didn't check for that
possibility and take appropriate action the Perl stack
would end up in an inconsistant state. That is
something you really don't want to ever happen.
5. The POPi macro is used here to pop the return value
from the stack. In this case we wanted an integer, so
POPi was used.
Here is the complete list of POP macros available,
along with the types they return.
POPs SV
POPp pointer
POPn double
POPi integer
POPl long
6. The final PUTBACK is used to leave the Perl stack in a
consistant state before exiting the function. This is
necessary because when we popped the return value from
the stack with POPi it only updated our local copy of
the stack pointer. Remember, PUTBACK sets the global
stack pointer to be the same as our local copy.
Example 4: Returning a list of values
Now, let's extend the previous example to return both the
sum of the parameters and the difference.
Here is the Perl sub
sub AddSubtract
{
my($a, $b) = @_ ;
($a+$b, $a-$b) ;
}
and this is the C function
static void
call_AddSubtract(a, b)
int a ;
int b ;
{
dSP ;
int count ;
ENTER ;
SAVETMPS;
PUSHMARK(sp) ;
XPUSHs(sv_2mortal(newSViv(a)));
XPUSHs(sv_2mortal(newSViv(b)));
PUTBACK ;
count = perl_call_pv("AddSubtract", G_ARRAY);
SPAGAIN ;
if (count != 2)
croak("Big trouble0) ;
printf ("%d - %d = %d0, a, b, POPi) ;
printf ("%d + %d = %d0, a, b, POPi) ;
PUTBACK ;
FREETMPS ;
LEAVE ;
}
Notes
1. We wanted array context, so we used G_ARRAY.
2. Not surprisingly there are 2 POPi's this time because
we were retrieving 2 values from the stack. The main
point to note is that they came off the stack in
reverse order.
Example 5: Returning Data from Perl via the parameter list
It is also possible to return values directly via the
parameter list - whether it is actually desirable to do it
is another matter entirely.
The Perl sub, Inc, below takes 2 parameters and increments
each.
sub Inc
{
++ $_[0] ;
++ $_[1] ;
}
and here is a C function to call it.
static void
call_Inc(a, b)
int a ;
int b ;
{
dSP ;
int count ;
SV * sva ;
SV * svb ;
ENTER ;
SAVETMPS;
sva = sv_2mortal(newSViv(a)) ;
svb = sv_2mortal(newSViv(b)) ;
PUSHMARK(sp) ;
XPUSHs(sva);
XPUSHs(svb);
PUTBACK ;
count = perl_call_pv("Inc", G_DISCARD);
if (count != 0)
croak ("call_Inc : expected 0 return value from
'Inc', got %d0, count) ;
printf ("%d + 1 = %d0, a, SvIV(sva)) ;
printf ("%d + 1 = %d0, b, SvIV(svb)) ;
FREETMPS ;
LEAVE ;
}
To be able to access the two parameters that were pushed
onto the stack after they return from perl_call_pv it is
necessary to make a note of their addresses - thus the two
variables sva and svb.
The reason this is necessary is that the area of the Perl
stack which held them will very likely have been overwritten
by something else by the time control returns from
perl_call_pv.
Example 6: Using G_EVAL
Now an example using G_EVAL. Below is a Perl sub which
computes the difference of its 2 parameters. If this would
result in a negative result, the sub calls die.
sub Subtract
{
my ($a, $b) = @_ ;
die "death can be fatal0 if $a < $b ;
$a - $b ;
}
and some C to call it
static void
call_Subtract(a, b)
int a ;
int b ;
{
dSP ;
int count ;
SV * sv ;
ENTER ;
SAVETMPS;
PUSHMARK(sp) ;
XPUSHs(sv_2mortal(newSViv(a)));
XPUSHs(sv_2mortal(newSViv(b)));
PUTBACK ;
count = perl_call_pv("Subtract", G_EVAL|G_SCALAR);
/* Check the eval first */
sv = GvSV(gv_fetchpv("@", TRUE, SVt_PV));
if (SvTRUE(sv))
printf ("Uh oh - %s0, SvPV(sv, na)) ;
SPAGAIN ;
if (count != 1)
croak ("call_Subtract : expected 1 return value
from 'Subtract', got %d0, count) ;
printf ("%d - %d = %d0, a, b, POPi) ;
PUTBACK ;
FREETMPS ;
LEAVE ;
}
If call_Subtract is called thus
call_Subtract(4, 5)
the following will be printed
Uh oh - death can be fatal
Notes
1. We want to be able to catch the die so we have used the
G_EVAL flag. Not specifying this flag would mean that
the program would terminate.
2. The code
sv = GvSV(gv_fetchpv("@", TRUE, SVt_PV));
if (SvTRUE(sv))
printf ("Uh oh - %s0, SvPVx(sv, na)) ;
is the equivalent of this bit of Perl
print "Uh oh - $@0 if $@ ;
Example 7: Using perl_call_sv
In all the previous examples I have 'hard-wried' the name of
the Perl sub to be called from C. Sometimes though, it is
necessary to be able to specify the name of the Perl sub
from within the Perl script.
Consider the Perl code below
sub fred
{
print "Hello there0 ;
}
CallSub("fred") ;
here is a snippet of XSUB which defines CallSub.
void
CallSub(name)
char * name
CODE:
PUSHMARK(sp) ;
perl_call_pv(name, G_DISCARD|G_NOARGS) ;
That is fine as far as it goes. The thing is, it only allows
the Perl sub to be specified as a string. For perl 4 this
was adequate, but Perl 5 allows references to subs and
anonymous subs. This is where perl_call_sv is useful.
The code below for CallSub is identical to the previous time
except that the name parameter is now defined as an SV* and
we use perl_call_sv instead of perl_call_pv.
PERLCALL(1) USER COMMANDS Release 5.0 Patchlevel 00
void
CallSub(name)
SV* name
CODE:
PUSHMARK(sp) ;
perl_call_sv(name, G_DISCARD|G_NOARGS) ;
As we are using an SV to call fred the following can all be
used
CallSub("fred") ;
Callsub(fred) ;
$ref = fred ;
CallSub($ref) ;
CallSub( sub { print "Hello there0 } ) ;
As you can see, perl_call_sv gives you greater flexibility
in how you can specify the Perl sub.
Example 8: Using perl_call_argv
Here is a Perl sub which prints whatever parameters are
passed to it.
sub PrintList
{
my(@list) = @_ ;
foreach (@list) { print "$_0 }
}
and here is an example of perl_call_argv which will call
PrintList.
call_PrintList
{
dSP ;
char * words[] = {"alpha", "beta", "gamma",
"delta", NULL } ;
perl_call_argv("PrintList", words, G_DISCARD) ;
}
Note that it is not necessary to call PUSHMARK in this
instance. This is because perl_call_argv will do it for you.
Example 9: Using perl_call_method
[This section is under construction]
Consider the following Perl code
{
package Mine ;
sub new { bless [@_] }
sub Display { print $_[0][1], "0 }
}
$a = new Mine ('red', 'green', 'blue') ;
call_Display($a, 'Display') ;
The method Display just prints out the first element of the
list. Here is a XSUB implementation of call_Display.
void
call_Display(ref, method)
SV * ref
char * method
CODE:
PUSHMARK(sp);
XPUSHs(ref);
PUTBACK;
perl_call_method(method, G_DISCARD) ;
Strategies for storing Context Information
[This section is under construction]
One of the trickiest problems to overcome when designing a
callback interface is figuring out how to store the mapping
between the C callback functions and the Perl equivalent.
Consider the following example.
Alternate Stack Manipulation
[This section is under construction]
Although I have only made use of the POP* macros to access
values returned from Perl subs, it is also possible to
bypass these macros and read the stack directly.
The code below is example 4 recoded to
SEE ALSO
the perlapi manpage, the perlguts manpage, the perlembed
manpage
AUTHOR
Paul Marquess <>
Special thanks to the following people who assisted in the
creation of the document.
Jeff Okamoto, Tim Bunce.
DATE
Version 0.4, 17th October 1994
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